Bring Them On

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Technopeasant is in the usergroup ‘Regular’
A top-down arcade swarm shooter created for the August 2021 LibreJam.

"Welp. My teleportation experiments have gone awry. I only just got away with my life, but they are not far behind. If only I had paid attention to any video game of the last thirty years… well, bring them on I guess."

<IMG src="https://static.miraheze.org/pigalorewiki/2/26/BringThemOn.png"> </IMG>

http://icculus.org/pig…am/BringThemOn-1.0.tar.gz

I was fairly sure that I was not going to be able to do this jam as August is my busiest month at work, but I managed to get the long weekend off and the theme was one that was easy enough to approach. The game was mostly done in two days.
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Quincunxian is in the usergroup ‘Expert’
Quincunxian is in the usergroup ‘Blogger’
 You've come a long way since the old… Mid version Gambas 2… days.
Nice !

Cheers - Quin.
I code therefore I am
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Honestly, so has Gambas and the underlying components. Qt 5 is amazingly fast compared to older toolkits.

But my also learning proper OOP and what not doesn't hurt either…  :lol:
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 I have found a bug where the bullets get hung up on invisible bushes. The patch is to change line 776 of FGame.class to the following:

If Bullet.Visible = True And Thing.Visible = True Then

It previously was only checking if the bullet was visible.
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