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Technopeasant is in the usergroup ‘Regular’
Happy new year! I just thought it would make a good community builder to have a thread where we periodically post screenshots of a project we are working on.

To start off with, I wanted to post this screenshot from the latest iteration of my OpenGL engine. I finally managed to fix my collisions bugs and have been re-implementing features onto a basis on Qt 5 rather than SDL so that I can still use the GUI designer (because otherwise why even use Gambas?). I got sprites to work the other day. I need to finish defining my map format before I add in multiple textures and differing wall heights, but it is all prototyped.

<IMG src="https://static.miraheze.org/pigalorewiki/3/3b/PS-Tech-2019.png"> </IMG>

PS Tech - PigaLore

To all a very happy, healthy 2020!
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Technopeasant said

…a thread where we periodically post screenshots of a project we are working on…

Good idea.

Maybe this thread should be moved to the Project Showcase section.

Happy new year & may all your code be bug-free in 2020.
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<IMG src="https://static.miraheze.org/pigalorewiki/9/90/Random-Forest.png"> </IMG>

A randomly generated forest in my tile system.

I am quite happy with the minimap.
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Toying with adapting my old game Windys as a true terminal application using ncurses.

<IMG src="https://static.miraheze.org/pigalorewiki/e/e5/Windys-ncurses.png"> </IMG>

Screen size is limited, so my old levels need to be trimmed down (from 12 floors per level to 10 shorter ones), but otherwise it is looking good.

Probably will do a re-write of the Qt version as well down the line though (I had no concept of classes or arrays back then… so much duplicated code).
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Screenshot of my upcoming update to Hull Breach which features new items (including magnetic boots for those who found navigating too hard) and 15 levels inspired by historical and fictional spacecraft.

<IMG src="https://static.miraheze.org/pigalorewiki/9/98/Hull-Breach-2-Point-0-Development.png"> </IMG>

Planning to get back to the ncurses Windys when I am done this.
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Technopeasant is in the usergroup ‘Regular’
It's spooky season!

<IMG src="https://static.miraheze.org/pigalorewiki/9/91/Halloween-Alpha.png"> </IMG>
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Just finished adding in a new directional culling system in my 3D engine which allows one to manage a much farther draw distance with a stable framerate.

<IMG src="https://static.miraheze.org/pigalorewiki/3/3a/Directional-Culling.png"> </IMG>
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Decided to look into getting the MD2 model component (gb.opengl.sge) working now that I got the performance working better.

<IMG src="https://static.miraheze.org/pigalorewiki/f/f6/MD2.png"> </IMG>

Knight statue | OpenGameArt.org

The component probably should just be gb.opengl.md2 as it is not exactly an full featured game engine, but I think Tommyline had some other ambitions for it back in the day.
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So it turns out this whole time the lighting was messed up because I did not have  gl.Enable(gl.COLOR_MATERIAL) turned on anywhere:

<IMG src="https://static.miraheze.org/pigalorewiki/b/b7/GL-Lighting.png"> </IMG>

Thanks to https://www.freebasic.net/forum/viewtopic.php?t=4982
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I though I would post here to show off what I am working on

This is my Market leading Retail software for Independent shops

<IMG src="https://www.algpos.co.uk/gambas/NPoSScreenshot_3.png"> </IMG>

A few more things to convert from Windows to Linux but we are almost done for a live install :D
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vuott is in the usergroup ‘Regular’
All very nice and interesting, but I would be awarding you "magna cum laude ", if you would write a tutorial to create those 3D graphic environments.  :roll:

Europaeus sum !

<COLOR color="#FF8000">Amare memorentes atque deflentes ad mortem silenter labimur.</COLOR>
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AndyGable said

This is my Market leading Retail software for Independent shops

Ah, the classic use case for Visual Basic.  8-)
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vuott said

All very nice and interesting, but I would be awarding you "magna cum laude ", if you would write a tutorial to create those 3D graphic environments.  :roll:

That would depend what exactly you are asking for. A guide for OpenGL rendering itself or how my level structure works? The latter is still provisional and is not how I intend it to work in the end.

And of course, ideally I would replace the rendering with OpenGL 3.x+ or Vulkan anyway.
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Experimenting with making the ground more naturally uneven.

<IMG src="https://static.miraheze.org/pigalorewiki/b/ba/Uneven-Ground.png"> </IMG>

All the tiles right now are the same, but I will make it so each tile is given a different set of heights on the various points.
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Technopeasant said

AndyGable said

This is my Market leading Retail software for Independent shops

Ah, the classic use case for Visual Basic.  8-)

Well Originally the application started off in PDS 7.1 then moved to VB6 and then I make the mistake of moving it into VB.net but now I have moved to Linux a lot more things have been able to be created (like my loyalty module)

I should have moved to Linux when VB6 was retired but Gambas was not very old at that time. LOL
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Technopeasant said

That would depend what exactly you are asking for. A guide for OpenGL rendering itself or how my level structure works?
Uhmmm… a guide for OpenGL rendering would already be a good start.  ;)

Europaeus sum !

<COLOR color="#FF8000">Amare memorentes atque deflentes ad mortem silenter labimur.</COLOR>
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I gave it a go.

PS Tech - PigaLore
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Image

(Click to enlarge)

I'm in the process of developing a tool to write a novel.
It has some basic document analysis such as checking for 'poor use' words, word frequency and use of cliche phrases.
You can create story detailed characters with a reference image as well as any other named item.

Cheers - Quin.
I code therefore I am
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That looks quite interesting.
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Was toying around with adding more backdrop options to Nightfall, but did not finish a stable version for Halloween this year.

<IMG src="https://freegamedev.net/assets/files/2024-10-31/1730416469-41954-image.png"> </IMG>
<IMG src="https://freegamedev.net/assets/files/2024-10-31/1730416512-93130-image.png"> </IMG>
<IMG src="https://freegamedev.net/assets/files/2024-10-31/1730416573-571359-image.png"> </IMG>

Also planning to add more playable characters at some point, each with their own weapons and transformations.
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Poly is in the usergroup ‘Expert’
I just played your last version of this game for the first time and had a lot of fun.  :D
Thank you very much for your work. Nice to hear that you are continuing to work on it.
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